﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

class Wasp_S1:Laser
{
    public Wasp_S1()
    {
        m_Price = 290;
        m_Type = ItemsType.WEAPON_SMALL_LASER_WASP_S1;
        m_Speciality = Speciality.POINT_DEFENSE;
        ResearchInfluence = InfluenceMG.INFLUENCE_EARTH;
        m_ShutRange = 5.5f;
        ShutVelocity = 0.1f;
        TurnSpeed = 140f;
        m_DropRate = 0.1f;
        Name = "黄蜂-S1";
        Perview = "Textures/Weapon/WeaponSmall/Wasp-S1";
        WeaponResource = "Perfabs/Weapon/Small/Wasp-S1";
        BulletResource = "Perfabs/Bullet/GreenBullet";
        m_FireAudioResouce = "Perfabs/Audio/LaserS";
        Description = "少见的激光武器，具有优秀的导弹拦截能力，它可以在瞄准导弹的瞬间击毁导弹。优秀的拦截能力带来的缺陷也很多，昂贵的造价、极低的破盾能力以及不算出彩的输出。如果面临大量导弹这将是最好的武器，但作为主武器很少有人用它。";

        m_Width = 0.3f;
        m_DamageType = DamageType.TYPE_ENERGY;
        Damage = 4;
        m_EnergyConsumption = 2;
        m_StartColor = new Vector4(1, 1, 0, 1);
        m_EndColor = new Vector4(1, 1, 0, 1);
    }
}